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The Virtual Boy hardware includes the console as well as a variety of accessories. The Virtual Boy is Nintendo's first 32-bit system.〔 The Virtual Boy system uses a pair of 1×224 linear arrays (one per eye) and rapidly scans the array across the eye's field of view using flat oscillating mirrors. These mirrors vibrate back and forth at a very high speed, thus the mechanical humming noise from inside the unit. Each Virtual Boy game cartridge has a yes/no option to automatically pause every 15–30 minutes so that the player may take a break. One speaker per ear provides the player with audio.〔Powell, Doug. "A Virtual Backlash." Computing Canada Dec 21 1994: 1,1,4. ABI/INFORM Global. Web. 24 May 2012.〕 ==Display== The Virtual Boy was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box, in a form of virtual reality. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, the Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. The Virtual Boy, which uses an oscillating mirror to transform a single line of LED-based pixels into a full field of pixels. Nintendo claimed that a color display would have made the system too expensive and resulted in "jumpy" images, so the company opted for a monochrome display.〔 To achieve a color display, Nintendo would have used a combination of red, green, and blue LEDs. At the time, blue LEDs were still considerably expensive and would in turn raise the price of the final product. This in combination with the other drawbacks helped influence Nintendo's decision to release the Virtual Boy as a monochrome device. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Virtual Boy hardware」の詳細全文を読む スポンサード リンク
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